Array with object's animation clips.
Whether the object gets rendered into shadow map.
Array with object's children.
OptionalcountOptionalcustomCustom depth material to be used when rendering to the depth map.
OptionalcustomSame as customDepthMaterial, but used with THREE.Object3DPointLight | PointLight.
When this is set, it checks every frame if the object is in the frustum of the camera before rendering the object.
If set to false the object gets rendered every frame even if it is not in the frustum of the camera.
ReadonlyidUnique number for this Object3D instance.
ReadonlyisFlag to check if a given object is of type Object3D.
Readonlyis是否为瓦片
The layer membership of the object.
The local transform matrix.
When this is set, it calculates the matrix of position, (rotation or quaternion) and scale every frame and also recalculates the matrixWorld property.
DEFAULT_MATRIX_AUTO_UPDATE - that is (true).
The global transform of the object.
If set, then the renderer checks every frame if the object and its children need matrix updates. When it isn't, then you have to maintain all matrices in the object and its children yourself.
DEFAULT_MATRIX_WORLD_AUTO_UPDATE - that is (true).
When this is set, it calculates the matrixWorld in that frame and resets this property to false.
ReadonlymodelOptional name of the object
ReadonlynormalOptionalocclusionObject's parent in the scene graph.
The pivot point for rotation and scale transformations. When set, rotation and scale are applied around this point instead of the object's origin.
ReadonlypositionObject's local position.
ReadonlyquaternionObject's local rotation as a THREE.Quaternion | Quaternion.
Whether the material receives shadows.
This value allows the default rendering order of scene graph objects to be overridden although opaque and transparent objects remain sorted independently.
ReadonlyrotationObject's local rotation (Euler angles), in radians.
ReadonlyscaleThe object's local scale.
Whether the 3D object is supposed to be static or not. If set to true, it means
the 3D object is not going to be changed after the initial renderer. This includes
geometry and material settings. A static 3D object can be processed by the renderer
slightly faster since certain state checks can be bypassed.
Only relevant in context of WebGPURenderer.
ReadonlytypeA Read-only string to check this object type.
This is used by the lookAt method, for example, to determine the orientation of the result.
Object3D.DEFAULT_UP - that is (0, 1, 0).
An object that can be used to store custom data about the Object3D.
UUID of this object instance.
Object gets rendered if true.
Readonlyx瓦片x坐标
Readonlyy瓦片y坐标
Readonlyz瓦片层级
StaticDEFAULT_The default setting for matrixAutoUpdate for newly created Object3Ds.
StaticDEFAULT_The default setting for matrixWorldAutoUpdate for newly created Object3Ds.
StaticDEFAULT_The default up direction for objects, also used as the default position for THREE.DirectionalLight | DirectionalLight, THREE.HemisphereLight | HemisphereLight and THREE.Spotlight | Spotlight (which creates lights shining from the top down).
计算瓦片包围盒(世界坐标)
瓦片包围盒
取得是否为脏瓦片
设置是否为脏瓦片
瓦片是否在视锥体内
是否为叶子瓦片
瓦片数据加载状态
瓦片模型
子瓦片
重载添加模型方式,其中增加设置根瓦片功能
要添加的子对象
this
Applies the matrix transform to the object and updates the object's position, rotation and scale.
Applies the rotation represented by the quaternion to the object.
Removes all child objects.
Returns a clone of this object and optionally all descendants.
Optionalrecursive: booleanIf true, descendants of the object are also cloned. Default true
Copies the given object into this object.
Optionalrecursive: booleanIf set to true, descendants of the object are copied next to the existing ones. If set to
false, descendants are left unchanged. Default is true.
Searches through an object and its children, starting with the object itself, and returns the first with a matching id.
Unique number of the object instance. Expects a Integer
Searches through an object and its children, starting with the object itself, and returns the first with a matching name.
String to match to the children's Object3D.name property.
Searches through an object and its children, starting with the object itself, and returns the first with a property that matches the value given.
the property name to search for.
value of the given property.
Searches through an object and its children, starting with the object itself, and returns the first with a property that matches the value given.
The property name to search for.
Value of the given property.
OptionaloptionalTarget: Object3D<Object3DEventMap>[]target to set the result. Otherwise a new Array is instantiated. If set, you must clear this array prior to each call (i.e., array.length = 0;).
Returns a vector representing the direction of object's positive z-axis in world space.
The result will be copied into this Vector3.
Returns a vector representing the position of the object in world space.
The result will be copied into this Vector3.
Returns a quaternion representing the rotation of the object in world space.
The result will be copied into this Quaternion.
Returns a vector of the scaling factors applied to the object for each axis in world space.
The result will be copied into this Vector3.
Converts the vector from this object's local space to world space.
A vector representing a position in this object's local space.
ProtectedLODLOD (Level of Detail) 层级评估与调度。 根据当前瓦片的层级、视锥体可见性和距离比例,决定细化(create)、合并(remove)或不操作(none)。
LODAction 细化或合并或无操作
An optional callback that is executed immediately after a 3D object is rendered.
This function is called with the following parameters: renderer, scene, camera, geometry, material, group.
Please notice that this callback is only executed for renderable 3D objects. Meaning 3D objects which
define their visual appearance with geometries and materials like instances of Mesh, Line,
Points or Sprite. Instances of Object3D, Group or Bone are not renderable
and thus this callback is not executed for such objects.
An optional callback that is executed immediately after a 3D object is rendered to a shadow map.
This function is called with the following parameters: renderer, scene, camera, shadowCamera, geometry,
depthMaterial, group.
Please notice that this callback is only executed for renderable 3D objects. Meaning 3D objects which
define their visual appearance with geometries and materials like instances of Mesh, Line,
Points or Sprite. Instances of Object3D, Group or Bone are not renderable
and thus this callback is not executed for such objects.
An optional callback that is executed immediately before a 3D object is rendered.
This function is called with the following parameters: renderer, scene, camera, geometry, material, group.
Please notice that this callback is only executed for renderable 3D objects. Meaning 3D objects which
define their visual appearance with geometries and materials like instances of Mesh, Line,
Points or Sprite. Instances of Object3D, Group or Bone are not renderable
and thus this callback is not executed for such objects.
An optional callback that is executed immediately before a 3D object is rendered to a shadow map.
This function is called with the following parameters: renderer, scene, camera, shadowCamera, geometry,
depthMaterial, group.
Please notice that this callback is only executed for renderable 3D objects. Meaning 3D objects which
define their visual appearance with geometries and materials like instances of Mesh, Line,
Points or Sprite. Instances of Object3D, Group or Bone are not renderable
and thus this callback is not executed for such objects.
Abstract (empty) method to get intersections between a casted ray and this object
Removes this object from its current parent.
Rotates the object around x axis in local space.
Rotates the object around y axis in local space.
Rotates the object around z axis in local space.
Calls THREE.Quaternion.setFromAxisAngle | setFromAxisAngle(axis, angle) on the .quaternion.
A normalized vector in object space.
Angle in radians. Expects a Float
Calls THREE.Quaternion.setFromEuler | setFromEuler(euler) on the .quaternion.
Euler angle specifying rotation amount.
Calls THREE.Quaternion.setFromRotationMatrix | setFromRotationMatrix(m) on the .quaternion.
Rotate the quaternion by the rotation component of the matrix.
Copy the given THREE.Quaternion | Quaternion into .quaternion.
Normalized Quaternion.
Convert the object to three.js JSON Object/Scene format.
Optionalmeta: JSONMetaObject containing metadata such as materials, textures or images for the object.
Translates object along x axis in object space by distance units.
Expects a Float
Translates object along y axis in object space by distance units.
Expects a Float
Translates object along z axis in object space by distance units.
Expects a Float
Like traverse, but the callback will only be executed for visible objects
A function with as first argument an Object3D object.
瓦片树更新,该函数在每帧渲染中被调用
瓦片更新参数,包括相机、加载器、最小层级、最大层级和LOD阈值
Updates local transform.
Updates the global transform of the object.
And will update the object descendants if .matrixWorldNeedsUpdate is set to true or if the force parameter is set to true.
Optionalforce: booleanA boolean that can be used to bypass .matrixWorldAutoUpdate, to recalculate the world matrix of the object and descendants on the current frame.
Useful if you cannot wait for the renderer to update it on the next frame, assuming .matrixWorldAutoUpdate set to true.
Updates the global transform of the object.
Recursively updates global transform of ancestors.
Recursively updates global transform of descendants.
Converts the vector from world space to this object's local space.
A vector representing a position in world space.
动态LOD(DLOD)地图瓦片类,用于表示地图中的一块瓦片,瓦片可以包含子瓦片,以四叉树方式管理。